![]() Hacked ROMs (or just "hacks") usually require an emulator to play, which is a computer program that mimics the hardware of a game system. This means that they can take old games like Rockman 1-6 and make their own brand-new versions of them. People who hack ROMS alter the data from a ROM image to produce their own "versions" of the ROM or game they hack. Dust Man can actually inhale enemies and steals your health, and Dive Man shoots a powerful jet of water.A ROM image (or simply, a ROM), is a copy of the data from the Read-Only Memory chip in a video game, the basic stuff that tells the system what game is there, how it runs, etc. Toad Man for instance changes everything to Toads with his power (instead of the lame acid rain from the previous game). It look me a couple game overs to finally defeat my first boss (Toad Man) both because his patterns changed, but also because their powers are so different this time around. These changes also apply to all of the original 8 bosses – their attack patterns change dramatically as they get closet and closer to death. What makes his battles interesting is that his patterns of attack chance multiple times throughout a battle! I absolutely adored the sheet variety that each level brought.Īll of the bosses are back as well – including a bunch of mini-bosses too! Starting with the mini-bosses, the developers created some new ones and brought back Shadow Man from Mega Man 3 who must be battled 3-4 times throughout the game. ![]() ![]() For instance, in the Toad stage, you initially are pushed around by water and battle giant mechanical frogs, then get caught in an infinite loop that much be broken out from, then a section of the level is akin to Gemini from Mega Man 3 with bubbles that must be both destroyed and jumped on, followed by a windy jumping section, and finally a Rush skateboard section with a huge jump at the end. In terms of overall level design, I also noticed that many levels seemed like they were inspired by other Mega Man levels, which culminated the bets possible level with quite unique section that each had their own challenges. By moving in different spots, secrets can be unlocked and you can identify enemies to dodge – this specific addition was a lot of fun! Other examples include beams from Flash Man in Mega Man 2 into Ring Man’s level – but this time with ricocheting lasers! The developer also put some great and channeling Rush segments into the game where riding him is forced but well executed (e.g., riding him like a overboard in the Dive and Toad levels). For instance, in Bright Man’s stage (see video at bottom of review) you can only partially see what is on screen – but this band of visibility moves with you (even when you jump). ![]() ![]() Tons of the gameplay has been augmented – many of which are level dependent. ![]()
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